The Toronto Comics Arts Festival is coming up next month and Attract Mode is putting on another “Comics Vs Games" art show! All the pieces will be rendered in anaglyph 3D so, if you’re lucky enough to go in person, you’ll get to see these prints in all their eye-popping, depth-having glory. Or maybe you have some red/cyan glasses at home and can just look at your computer screen (and make your eyes see in different color temperatures after staring through them for too long…)
This piece is called “A Snake Between Worlds.” When Attract Mode told me about the idea for this show, I was still hot off playing the latest Zelda game on 3DS, but figured too many people might go down that road in a more stylish fashion. Instead, I thought of other franchises that might benefit from that wall-flattening mechanic. It ended up being some kind of weird, mashed-up nightmare Solid might have had after playing too much A Link Between Worlds.
There are some really great submissions this year. A few of them have been rounded up on this Polygon post.
You can also keep tabs on the other pieces by checking out their Facebook Event Page.

The Toronto Comics Arts Festival is coming up next month and Attract Mode is putting on another “Comics Vs Games" art show! All the pieces will be rendered in anaglyph 3D so, if you’re lucky enough to go in person, you’ll get to see these prints in all their eye-popping, depth-having glory. Or maybe you have some red/cyan glasses at home and can just look at your computer screen (and make your eyes see in different color temperatures after staring through them for too long…)

This piece is called “A Snake Between Worlds.” When Attract Mode told me about the idea for this show, I was still hot off playing the latest Zelda game on 3DS, but figured too many people might go down that road in a more stylish fashion. Instead, I thought of other franchises that might benefit from that wall-flattening mechanic. It ended up being some kind of weird, mashed-up nightmare Solid might have had after playing too much A Link Between Worlds.

There are some really great submissions this year. A few of them have been rounded up on this Polygon post.

You can also keep tabs on the other pieces by checking out their Facebook Event Page.

Hey friends,
Fangamer and Attract Mode are at it again, this time for their big “X” show at PAX Prime in Seattle. Come out tonight for some killer live music, new games to play, Mega Man-themed cocktails, and buy some new prints to hang over your workstation. (Facebook Event Page)
I was really excited to put this one together given how many hours my little brother and I, like so many others of our generation, spent playing the first Mega Man X over and over again, sometimes muting the incredible music to listen to Greenday’s “Basket Case” while ripping through the Storm Eagle stage (wow, talk about dating myself…).
Anyway, about the piece itself. It’s called “The Fathers of Generation X” and hints at a little bit of the game’s development history. I was intrigued by the idea that long-time series shepherd Keiji Inafune initially designed Zero with the intention of him being the central protagonist and that his protege struggled to visualize Mega Man’s new look with the Super Nintendo’s much broader color palette.
So here we are, my brother and I (kid in the Met helmet and Beat) watching as Inafune-san presents his latest creation to Dr. Light while Rush helps the other artist find a little inspiration amongst his discarded ideas.

Hey friends,

Fangamer and Attract Mode are at it again, this time for their big “X” show at PAX Prime in Seattle. Come out tonight for some killer live music, new games to play, Mega Man-themed cocktails, and buy some new prints to hang over your workstation. (Facebook Event Page)

I was really excited to put this one together given how many hours my little brother and I, like so many others of our generation, spent playing the first Mega Man X over and over again, sometimes muting the incredible music to listen to Greenday’s “Basket Case” while ripping through the Storm Eagle stage (wow, talk about dating myself…).

Anyway, about the piece itself. It’s called “The Fathers of Generation X” and hints at a little bit of the game’s development history. I was intrigued by the idea that long-time series shepherd Keiji Inafune initially designed Zero with the intention of him being the central protagonist and that his protege struggled to visualize Mega Man’s new look with the Super Nintendo’s much broader color palette.

So here we are, my brother and I (kid in the Met helmet and Beat) watching as Inafune-san presents his latest creation to Dr. Light while Rush helps the other artist find a little inspiration amongst his discarded ideas.

New Piece for “Comics Vs. Games 2” at TCAF2013

image(click here for larger version)

The good folks over at Attract Mode have asked me to contribute a piece to their upcoming show “Comics Vs. Games 2" at the Toronto Comics Arts Festival (gallery opens on May 9th). The invitation email stated that “unlike the VERSUS show, you can pretty much do anything you’d like, so long as it has something to do with video games.”  I decided to go with a series of games reimagined as more traditional arcade/fair amusements. 

In some cases, I just threw a few extra characters in with the humans as sort of a nod to the Toon Town/Real World crossover in “Who Framed Roger Rabbit?”  I thought I was making things “easier” on myself by going with a Where’s Waldo-style perspective, but it ended up being a lot more work than I anticipated. Still, as stated in my previous post, working in a more cartoony style with this many colors was actually really fun. The Mantis Pirate in the burning Zoltan cruiser from FTL is tied with the Ridiculous Fishing claw machine for my personal favorite.

If you’re going to be in Toronto on the 9th, here are Event details for the opening reception.

Lastly, I’ve also put together this handy guide to ID each of the games and did my best to link you to their developer(s).

image

(larger version here)

01 - Chipzel (nod to the excellent soundtrack of #10)

02 - Limbo (Playdead) 

03 Spelunky (Derek Yu) 

04 - Papo & Yo (Minority) 

05 - Dustforce (Hitbox) 

06 - Mark of the Ninja (Klei Entertainment) 

07 - Nidhogg (Messhof) 

08 - Fez (Polytron) 

09 - Antichamber (Alexander Bruce) 

10 - Superhexagon (Terry Cavanagh) 

11 - VVVVVV (Terry Cavanagh)

12 - Johann Sebastian Joust (Douglas WIlson) 

13 - Vib Ribbon (NanaOn-Sha) 

14 - Legend of Grimrock (Almost Human) 

15 - Enviro-bear (Justin Smith)  

16 - Dwarf Fortress (Tarn Adams) 

17 - Octodad (students at DePaul University, see Young Horses Inc.)  

18 - Ridiculous Fishing (Vlambeer) 

19 - Incredible Crisis (Polygon Magic) 

20 - Spy Party (Chris Hecker) 

21 - Minecraft (Mojang) 

22 - Hotline Miami (Dennaton Games) 

23 - QWOP (Bennett Foddy) 

24 - Braid (Jonathan Blow) 

25 - Super Meat Boy (Team Meat) 

26 - Microsurgeon (Imagic) 

27 - Faster Than Light (Subset Games) 

28 - Space Team (Henry Smith) 

29 - Machinarium (Amanita Design)

30 - Hawken (Adhesive Games) 

31 - Journey & Flower (That Game Company)

“Monster Crush Rally”Pen / Watercolor · 18” x 12”
This past weekend, I had the honor of displaying a new drawing at the Fangamer Versus Attract Mode show in Seattle. The event was a huge success with several hundred people in attendance throughout the evening and it was great to meet and hang out with some of the other artists.

Every piece in the show had to be video game-related and play with the concept of “versus.” I went with a mashup of Rampage (1986) and Blast Corps. (1997) because they’re the only two games I could think of that required you to destroy cities in order to win. Obviously, the best way to settle the debate over building-crushing superiority was in a Monster Truck Rally / Nascar / Pro-Wrestling style event.
Drawing fans for each team was easily my favorite part of this and, if I had more time, I would have come up with a bunch more. Working in such a cartoony style was also a nice change of pace that I might revisit down the road.

Monster Crush Rally
Pen / Watercolor · 18” x 12”

This past weekend, I had the honor of displaying a new drawing at the Fangamer Versus Attract Mode show in Seattle. The event was a huge success with several hundred people in attendance throughout the evening and it was great to meet and hang out with some of the other artists.

Every piece in the show had to be video game-related and play with the concept of “versus.” I went with a mashup of Rampage (1986) and Blast Corps. (1997) because they’re the only two games I could think of that required you to destroy cities in order to win. Obviously, the best way to settle the debate over building-crushing superiority was in a Monster Truck Rally / Nascar / Pro-Wrestling style event.

Drawing fans for each team was easily my favorite part of this and, if I had more time, I would have come up with a bunch more. Working in such a cartoony style was also a nice change of pace that I might revisit down the road.